Hexen: Death Kings of the Dark Citadel

Basic walkthrough (2nd Hub)

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Author: info@gadnet.com

Following on from Arne Michaelsen's walthrough of the first hub, here's one for the second hub.

Unlike Arne's version, this one will not bother with the gentle hints section, but cut straight to the detailed walkthrough. For those of you who don't want spoonfeeding here's what to do: wander around killing things, throwing switches, opening doors and collecting stuff till you get to the end.

In the following walkthrough, North is towards the top of the screen when you're looking at your map (as you'ld expect).

1. Constable's Gate.

You start in a large open area with a lot of slaughtaurs. Go through the door to the North. Inside there's a heresiarch which is a tough start to the hub. Once inside you cannot get back out through the same doors. You'll have to go up the stairs on either side of the room and jump out. You might find it easier to deal with the heresiarch from the doorway, without entering the room. Once it's dead go to the passage to the East of the room and up onto the raised section of the room. Pick up Yorrick's skull here. You need three of these before going to the Locus Requiescat level. Activate the switches in the rooms to the West and East. A new door will open on the West of the room. Go through this door (the more Northerly of the two on the West side) and activate the switch on the south side of this room. Activate the 6 switches in the alcoves on each side of the room. Now go through the newly opened door to the North and pull switch on East of doorway. Go up the stairs ahead and activate switch on the east wall to the left of where you see the inter-level teleporter. This gives you access to the short range teleporter you can see behind you. Go into the room to your South and turn the wheel. You now have access to the sewage system. Go back down the stairs and jump into the East side of the sewer. You will be swept along to the East. Leave sewer via platform you'll see on the South of the sewer. In the first room go through the door to the North/East. Turn the more Northern of the two wheels on the West wall. This lowers the water level outside. Go back out to the sewer and go through the new entrance to the North. You will have to run against the current. Take the stairs to the West and turn the wheel at the top. Go back down the stairs and then up the newly opened stairs to the North. Activate switch on the South side of the room at the top (which is shaped like a backward C. The room, not the switch!). Go back down stairs and into room which has opened to the East. There are 2 teleporters here. The inter-level one goes to the Locus Requiescat. Take the local transporter and then exit through the nearby inter-level transporter. You should now be in the "Marketplace"

2. Marketplace

Smash window nearest to door on South side. Exit through window Go back to top of stairs and open door. Return down the stairs and up the tower in the South/East corner. Pick up the Steel Key. Follow the East wall round and enter the first door which is at the North end of the area. Activate switch at the top of the stairs. Now go into room to the West, up the stairs and throw switch at the end of the corridor. This opens access to the central structure outside. It also sets of a trap of fireballs. You'll have to time it right and/or run fast!. (If you activate the switch in the room to the East a door will temporarily open in the first room of the level where you can pick up a few goodies.) Go back outside and enter the central structure. Collect a second Yorrick's skull in here. Now go to the building on the North/West of the play area. Go up the steps and activate switch on West wall of the curved room. Go through doors both to North and South of this room. In each room you must activate the switch. Now step onto the local teleporter back in the curved room and exit the level through the teleporter in front of you.

3. Constable's Gate (again)

Go back to the first room you entered in Constable's Gate. Take the Southern of the two doors on the West wall. Turn left (South) and open the wall to a teleporter.

4. Ordeal

Go down the steps. Smash the first window to North and go inside. You can jump up into the opening under which a dead man is sitting. There's an Icon of the Defender up here. Returning to the bottom of the stairs at the start of the level, turn South. Passing between two faces which spit fire at each other, you will be in a long corridor. Take the first entrance to the West. The South wall of the room at the end can be opened. Return to the main corridor and explore the area to the East. (It isn't necessary to visit either, nor the earlier bit behind the window.) Go to the South end of the corridor along the narrow path. Don't worry if you fall. There's a switch at the bottom that will lower a section of the path and get you back up. At the end, jump into the opening to the East. Go to the end and open the door. Activate switches at the top of both sets of stairs to the South, and the one up the stairs to the North on the East wall. Behind the teleporter, back downstairs, you will find the 3rd Yorrick's Skull. Enter Teleporter.

5. Constable's Gate (again)

Make your way to the inter-level teleporter at the North East corner of the level. Enter it.

6. Locus Requiescat

You are in a diamond shaped graveyard. Enter passage in South/East or South/West and go up to diamond shaped room. Jump out of door to the North onto platform and activate switch. A teleporter will be revealed in the room you've just left and the trees which blocked your exit to the North have vanished. The centre of the level is a pth arond an octagonal wall. Going clockwise round the path, take the first exit to the West, to the Western quadrant of the level. Put one of your Yorrick's skulls on the statue. you now have access to the rest of this Western quadrant (the trees have gone). Go into the passage in the South corner of the quadrant. Killing the occupants of the 6 side rooms opens a door to the West of this passage. Go West and pull switch. Make your way up to the North of the quadrant and pull switch. The teleporters will take you to some goodies in the hallway with 6 side-rooms. Return to the central pathway and enter the Northern Quadrant. Repeat the stuff with the skull. Go to the passage on the North/East bounday and pull switch at the end. 6 side chambers will have opened along the passageway. Walk through the wall at the back of one of these (see you map). Pull the switch at the end. Now go to the Eastern quadrant and repeat the stuff with the skull. Climb to the top of the rocks where you will see one of those twinkling blue paths leading to a room to the East. A corridor leads off this to the North. At the end there are three small alcoves arond a tree with mushrooms? growing in them. Destroy the tree and the mushrooms. This opens a passage to the East in the room you've just left. Pull the switch to complete the puzzle.

The "Crypt" at the centre of the level is now open. Jump up into the middle and collect the Castle Key (beware of the arrows). Return to the teleporter at the start of the level.

7. Constable's Gate (again)

Go to the "Ordeal" level again. (see above).

8. Ordeal (again)

Go to the room at the end of the level from which you teleported out before. Go up the stairs to the North, unlock the door and activate the switch. Return along the passageway towards the main North/South corridor. The door on the left (to the South/West) is now open. You now have a very tricky bit where you have to jump over lava pits while the walls spit fire at you. In the room full of columns at the end, activate the switch in the middle of the East wall. This gives access to transporter on the West wall. Enter it.

9. Treasury

You start off in water. Go South and leave the water on the platform to the East. Pull switch straight ahead. This raises stairs heading South. Go up the stairs. Take the first turning to the South. Pull the switch at the end to raise more stairs. Head West and up the stairs. Take the first turn to the West and activate swicth in the 1st room to the South. Return to the top of the stairs and take the 2nd turn to the West (the one after the blue candles). Activate switch in the last room to the North from this passage. Returning towards main passage you can now enter the area behind the blue candles to the South. Activate the switch in there. More stairs will be raised along the main passage to the North. Go up them. Turn East at the top and pull the switch where the path opens out over the water below to the South. Now head back North and up the stairs. Trun left (North) at the top and follow the path. Kill everything in sight and then return to the top of the stairs. Head South and take the 1st turning to the East and then immeidiately to the South. Follow the path up more steps. At the top use teleporter to North.

10. Constable's Gate (last time)

Head South into the room surrounded by cages. In the middle of the room is a lift shaft. Enter it and exit at the top. There you will find the "Heart of d'Sparil". Jump down into the open space at the start of the hub and go back into the very first room through the door to the North. Go up onto the raised part at the North of the room and put the heart on the pedestal. You can now pick up some wings and fly about before ending the hub through the alcove to the North.

That's all for now. There's loads of other non-essential stuff, of course, but that's up to you. I can be contacted at info@gadnet.com